Crash has been spinning in and out our consoles for some time now and (to an extent) we’ve enjoyed his platforming antics and puzzle filled mayhem but, unfortunately, the bandicoot has a touch of Peter Pan about him and refuses to grow up.
It’s hard to believe that in time when the next generation of consoles will soon be with us, publishers, rather than adding something fresh, still producing titles that seem to be in state of regression. But playing Twinsanity you will struggle to comprehend which decade the production team was working in – it feels like a PSONE title, and not an outstanding one at that. This time around you get to join forces with Crash’s arch-enemy, Cortex, in order to solve puzzles and defeat foes. At first this seems like a novel idea as you use the freaky looking evil-doer to clear paths, turn cogs and throw switches. You can also join together and roll through various sections collecting goodies and avoiding obstacles. However, the novelty is short lived and is soon replaced by teeth-grinding frustration as your attempts to compete what appear to be the simplest of tasks, fail time after time.
We’re well aware of what market this game is aimed at but that doesn’t mean that kids don’t deserve a decent platformer now and then. The controls feel like awkward and issues with the camera will have even the most mild mannered of children (not to mention the highly strung members of the PS2 team) hurling the controller at the screen as yet another challenge ends in disaster. Perhaps its time to call the vet, as this bandicoot needs to be put out of his misery…..FADI
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